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Match Point

The second round of the Kenya Starcraft league brings with it a new map: Match point. This map is one of the maps that was used in the 2009-2010 Proleague season.

“Match Point is the weirdest map for Protoss – they dominate Zerg and get stomped by Terran. In TvP, the way the expansions pan out is Terran heaven. Expanding used to feel pretty unsecure beyond your natural, with highgrounds and backway passages to all of them, but with the newest versions the highground platform can defend your third pretty easily (while the other route to your nat is a small ramp – the Mineral only is gone now). Though the middle is unbuildable, and pushing distances are pretty far, Terran can take 4 gas mains along the way. Rush distances, however, are really short. Many pro players acknowledged this and set up strong early rushes across the small middle. Recalls and drops appear to be pretty strong but we haven’t seen them yet in this MU.

Notable Features

  • Exposed Natural – The natural is pulled back from both chokes, so it will be difficult to defend both the natural and the choke points with static defense.
  • Many Paths – There are numerous paths through the map, making it easy to maneuver around your opponent; flanking or counter-attacking them.
  • Harassable Bases – Many bases are situated along the side of a cliff, making it easy for players to harass mineral lines or even snipe the Hatchery/CC/Nexus.
  • Raised “plateaus” – These two areas provide possibilities for both strong defense of, and assaults on the expansions behind them, as well as giving good map control and positioning to whomever places units there. “

The above information is courtesy of Team Liquid. You can find more information about the map, including specific strategies, here.

Notable Games

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